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The World’s Top Tips for

Pinnacle Studio Video Editing software

(with some Avid Liquid snippets)












RT EFFECTS AND TRANSITIONS

 Table 3: Accordion  

RT GPU Effect & Transition

wp6c137356.gif What it does...

This effect and transition provides an accordion-like or concertina type folding of the clip image. It can be used as a transition, revealing the incoming clip, or as a filter effect for overlaying other video clips.

Direction and Fold-count adjust the appearance of the accordion/concertina effect, whilst Position Size, Rotation, Transparency and Cropping adjust the clip itself

PROGRESS

Progress

DIRECTION

Rotation

Fold direction

FOLD COUNT

Fold count

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 4:  Band Wipe RT GPU Transition

What it does...

This wipe Transition provides a controllable number of  bands that cross the screen in a selected direction to reveal the incoming clip.

PROGRESS

Progress

DIRECTION

Direction

BAND COUNT

Band count

Table 5: Barn Doors  RT GPU Transition

What it does...

This transition wipes in from two opposite sides - with controllable  direction, edge softness and border.

PROGRESS

Progress

DIRECTION

Direction

EDGE SOFTNESS

Edge softness

BORDER

Border width

Border colour

 Table 6: Base colour correction   RT CPU Effect

wpd93f35cc.gif What it does...

With this filter effect, a clip's colour can be corrected or gradually changed throughout its length, using key frames as required.

See also the Classic colour correction editor.

Check also clip property controls which provide a constant colour correction for the highlight, mid-tone and shadow areas - for the whole clip, from beginning to end. 

Y CORRECTION

Gain

Gamma

Black

BRIGHTNESS CONTRAST

Brightness

Contrast

HUE SATURATION

Hue

Saturation

RED CORRECTION

Gain

Gamma

Black

GREEN CORRECTION

Gain

Gamma

Black

BLUE CORRECTION

Gain

Gamma

Black

COLORSPACE SETTINGS

CCIR

Limit CCIR

Limit C75

Table 7: Bevel Crystal  RT GPU Effect 

What it does...

This is very similar to a stained glass window effect - the size of the segments, their rotation, refraction, and the thickness of the border between them all being adjustable. The effect is quite impressive ... if you can find an occasion suitable for it.  Probably best as a background to titling

Note that the Position Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the crystal effect.

CRYSTAL SIZE

Horizontal

Vertical

CRYSTAL ROTATION

Rotation

HEIGHT

Inner

Outer

Base

EDGES

Edge width

Joint size

REFRACTION

Refraction

OPTIONS

Texture mode (map/Overlay)

Variation

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 8:  Blur RT CPU Effect

What it does...

This effect provides a controllable amount of blur over a controllable area of the clip - the Blur region controls effectively crop the blur area. It is thus ideal, for example, for blurring faces you don't want revealed.

BLUR AMOUNT

Horizontal

Vertical

BLUR REGION

Left, Right, Top, Bottom

HIGH PERFORMANCE

[Multi-Processor]

Table 9:  Brightness & Contrast RT GPU Effect

What it does...

This effect ... as if you didn't know ... enables the brightness and contrast of a clip to be gradually  changed throughout the clip length, or the whole clip corrected with one adjustment.

BRIGHTNESS

Red

Green

Blue

CONTRAST

Red

Green

Blue

Table 10:  Chromakeyer YUV RT CPU Effect

What it does...

It's a chroma keyer where you get to choose the keying colour and so on - with a graphic controller display that dynamically shows the settings.

SETTINGS

Hue

Discrimination

Saturation

SPILL SUPPRESSION

Angle offset

Gain

HELPERS

Split screen

Show key [None, Upper, Lower]

Table 11: Clock Wipe RT GPU Transition 

What it does...

Standard Clock wipe - but you get to choose the starting point. By also changing the direction for an end point both radials can be made to rotate.

PROGRESS

DIRECTION

Progress

Direction

Table 12: Cracked slab  RT GPU Effect 

What it does...

This creates a 3 dimensional definable crack in the video with control over how the two parts move away from each other (and back together again if you want). It is an effect, but used on an overlay clip it can also be used to create a transition.

Distance controls the gap between the two parts with time. Crack defines the shape and appearance of the crack at any point in time. Rotation governs the angles of the two halves throughout the effect (so they can spin away from each other). Sides controls the slab thickness and colour. Variation changes the crack appearance.

Position, Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the cracked slab effect.

DISTANCE

Distance

CRACK

Segments

Zig zag

Skew

Direction

ROTATION

1st side angle

2nd side angle

SIDES

Thickness

Colour

VARIATION

Variation

OPTIONS

Texture mode (map/Overlay)

Variation

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 13: Curtain  RT GPU Effect & Transition

What it does...

This provides a closing (or opening, I guess) curtain effect or transition - which can appear to be blown by the wind.

Pull controls how the curtain closes or opens - with a controllable height of a mid-height 'pull' string. Wind controls the way the curtain 'blows in the breeze'. 

Position, Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the Curtain effect.

PROGRESS

Progress

PULL

Direction

Angle

Height

WIND

Frequency

Strength

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 14: Cylinder  RT GPU Effect

What it does...

With this effect you can roll the clip up into a cylinder at any angle, and if you wish, roll it off the screen. 

Position, Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the Cylinder effect.

BEND

Bend

RADIUS

Radius

CYLINDER POSITION

Rotation

ROLL

Roll

QUALITY

Quality

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 15: Explosion  RT GPU Effect & Transition

What it does...

Well. It looks to me as though the Transition is an 'implosion' - the incoming video explodes in reverse onto the screen. The Effect however does appear to explode the clip (so is the transition bugged, we ask??). You could of course use the effect on a clip that's on an overlay line to create an explode transition, so all is not lost...  In either case, you get complete control over the behaviour of the explosion (implosion), but it does all seem to happen in the first part of the progress - so keep that value low!

Position, Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the explosion.

PROGRESS

Progress

EXPLOSION POSITION

X, Y, Z

EXPLOSION SIZE

Crystal size

Crack size

FORCES

Energy

[Gravity]

Drag

Chaos

Piece delay

VARIATION

Variation

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 16: Falling Crystals  RT GPU Effect

What it does...

A bit like an explosion effect - the video breaks up into a host of (controllable!) crystals which fall into a pile on the floor.  You could use this as a transition if on an overlay clip - dissolving out the pile of crystals on the floor at the end.

Position, Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the Falling Crystals

PROGRESS

Progress

TIME 

Time stagger

CRYSTAL SIZE

Horizontal

Vertical

CRYSTAL ROTATION

Crystal rotation

Extra rotations

SCATTER

Horizontal

Vertical

FLOOR LEVEL

Floor level

VARIATION

Variation

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 17:  Gradient wipe RT CPU Transition

What it does...

A gradient wipe transition with 129 preset patterns to choose from - all of which can have the wiping edge softened by any amount.

NOTE:  All the gradients are held in one bitmap file - wipes.patterns.bmp as a consecutive series. My guess is you can change any one (if you wanted), but can't add to the range

SETTINGS

Wipe Progress

Edge Softness

Pattern 

[Swap sources]

Table 18:  Gradient wipe with border

 RT CPU Transition

What it does...

A gradient wipe transition with 129 preset patterns to choose from - all of which can have a coloured border applied to either or both sides of the wiping edge, and a softened wiping edge.

NOTE:  All the gradients are held in one bitmap file - wipes.patterns.bmp as a consecutive series. My guess is you can change any one (if you wanted), but can't add to the range

SETTINGS

Wipe Progress

Edge Softness

Pattern 

[Swap sources]

BORDER

Soft Edge A

Solid width

Soft Edge B

Colour

Table 19: Insert  RT GPU Transition

What it does...

This provides a rectangular wipe in of the incoming clip from one of the four corners. 

PROGRESS

Progress

DIRECTION

Direction

EDGE SOFTNESS

Edge softness

BORDER

Border width

Border colour

Table 20: Lens Flare  RT GPU Effect 

What it does...

With this effect, you can create almost any kind of lens flare, or a 'starry' highlight, and of course, it can be made to scintillate, and to move throughout a clip to track an object or person. (You want flashing teeth?  You got 'em!).  And not just the flare - you can also introduce a suitable flare reflection for authenticity.

POSITION

Horizontal

Vertical

SIZE

Size

INTENSITY

Intensity

ROTATION

Horizontal

Vertical

Rays

SIZE

Horizontal

Vertical

GLOW

Type (choice from 7 or none)

RAYS

Type (Choice of 16 or none)

Hue (choice of 7)

Intensity

REFLECTION

Type (choice of 6)

Shape (choice of 7)

Intensity

Offset

Table 21:  Luma Keyer  RT CPU Effect

What it does...

It's a controllable luma keyer. For me, as yet unexplored.

SETTINGS

Luma Centre

Radius

Softness

Gain

[Invert key]

  Offset

Table 22: Magnify  RT GPU Effect & Transition

What it does...

This effect and transition enables you to create and position a magnifying glass of your own design (virtually) over a clip to, err, umm, magnify a part of it the way you want. You can rotate the glass too for further interesting effects. It's a strange one for a transition, perhaps - but it will allow you to hone in on one part of the incoming picture aas a focal point, before zooming back to reveal the entire, unadjusted clip.

Position, Size, Rotation, Transparency and Cropping properties relate to the clip itself, not the magnifying glass effect.

LENS POSITION

Horizontal

Vertical

Distance

LENS SIZE

Lens size

LENS ROTATION

Horizontal

Vertical

LENS

Sphere

Refraction

Shape

LENS QUALITY

Texture mode

Quality

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

X, Y, Z

TRANSPARENCY

Transparency

CROPPING

Left, Top, Right, Bottom

Table 23:  Multishape Crop (and PIP) RT GPU Effect

What it does...

With this effect you can crop a clip (leaving the clip as a PIP) in any regular multi-sided shape - either star-like, with points (by adjusting the Inner Radius), or a polygon. With enough sides (30+) to the polygon, you can also have a circular shape. The crop can occupy any part of the clip, so you can hone in on specific subjects, and the clip can be dissolved in or out and coloured - using keyframes, if required, for a gradual change. 

Note that there are two Editors here both seemingly doing the same job... unless someone points out a difference to me!

POSITION

Horizontal

Vertical

SIZE

Horizontal

Vertical

ROTATION

Rotation

SHAPE

Sides

Edge Softness

Inner radius

SHAPE BLENDING & COLOUR

Transparency

Colour blend

Shape colour

Table 24:  Multishape Spotlight RT GPU Effect

What it does...

This effect is virtually identical to those discussed in Table 23 - the important difference is that, as well as being able to adjust the transparency, colour  and colour blending of the inner shape, the outer 'masking' shape can also be similarly adjusted.