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Pinnacle Studio Video Editing software

(with some Avid Liquid snippets)












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Edition for Studio users

The Timelines... 

The timelines in Liquid Edition (LE) can, on occasion, appear to have a mind of their own, behaving in

a quite unexpected manner - especially for Studio users. Usually this is because the mode of use selected 

is inappropriate for the action being taken. In this article, I shall attempt to give an overview of the way the 

timelines work so that how to use them may be better understood.  I haven't yet explored all of the possibilities

and options available so some features may not be covered all that well. Sorry!! 

One more thing ... this is not intended to be a tutorial (there are plenty of excellent tutorials available on the 'net 

for anyone who wishes to search), but rather an insight into the features of Liquid Edition's timelines and some 

of the ways they can be used.

Should any reader spot glaring errors or omissions, I would, naturally, welcome the feedback!

Here are the subjects covered, with links...

wp30dd2e3f.gif The Studio way... 

Studio's timelines are pretty straightforward and reasonably intuitive to use, so I don't need to dwell too much on them. Briefly, you can drop new clips anywhere on the video track, and the other clips to the right of it will move back accordingly, butting up so there are no gaps unless an audio track is locked. Similarly, you can delete a clip and unless tracks have been locked, those to the right will close up. Locking tracks is simply a matter of clicking on the track icon (on the left in Studio 8, as shown here, and on the right in Studio 9). Locking tracks enables, for example, insert edits to be made. In general, everything behaves more or less as expected. The tracks are limited to: 

one video track with its own audio track; 

one overlay track for titles and DVD menus; 

two audio tracks - ostensibly one for sound effects, CD music or voice overs, and the other for SmartSound music. However, in practice these two audio tracks are  interchangeable and can be used for any added sounds.

 Edition is very different...very, very different.

The Edition Way

Where does one start?! With Studio, there is really only one way to place a clip on the timeline and to move clips around - drag and drop. With LE, there are numerous ways - and even amongst those different ways, there are options - for example do you want the sound embedded in the video track, or automatically 'broken out' onto one or two tracks (or even 4 tracks if you capture all of the possible audio tracks available). Before discussing these possibilities, perhaps the first thing to do is to have a look at the basic 'structure' of the timelines. 

NOTE: Edition is extraordinarily rich with keyboard controls for virtually every function: indeed, the keyboard is the method used and preferred by most professionals, most of the time. Virtually every aspect of the interface has it's own set of keyboard controls that come into use, automatically, when that aspect is selected. Some actions - toggling on/off the audio scrub facility for example - are accessible only from the keyboard.  In this overview, the keyboard controls are for the most part ignored. For details of the keys and their functions, click on the keyboard icon at the base of the Liquid edition interface. Use the key functions you feel most comfortable with, and introduce use of the other keys, if you wish, as you become more familiar with the program and its interface. You will notice that, like everything else about Liquid Edition, the key bindings can be changed to suit your own preferences.

The basic layout ...

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You can have as many timelines as you want, they can be video, video plus sound, stereo sound or individual sound tracks. 

Header and track information ... at the start of each track headers carry information regarding what the track will be used for, how the track will be used, and so on. Right clicking in any of the Header sections brings up a menu of options enabling the timeline tracks to be tailored to requirements. Generally speaking, right clicking the header column shows the same menu of options as right clicking on a timeline header  - but covering all tracks instead of just the selected track. There are one or two differences - for example, the NAME column header also allows a DVD Menu track to be added.  From left to right, the headers are ...

Source track mapping column

wpb869543f.gif This column determines how the information will be sent. The first option INSERT GROUPED, when selected, means that the Video and Audio will be together on the same track, otherwise, the Video and Audio is separated out to different tracks. The second option, MAPPINGS ENABLED, if deselected means that a gap is placed on the timeline, representing the length of the clip instead of the clip itself (someone will tell me why this is useful!!!). I do believe that for most of the time - certainly whilst learning, this option will need to be selected. The third option  STEREO MAPPINGS SEPARATE will insert stereo audio clips on the timeline as separate objects. Corresponding symbols appear on the selected tracks depending on the selections made - thus V if only the Video is placed on a track, and VA if both video and audio are placed on a track. The track(s) that will accept video and or audio are selected by clicking in the appropriate column of the track's header.

NOTE: These mappings apply only for video sent to the selected timeline tracks from the Source Viewer. If you drag clips to a timeline track from a Rack, then the clips are always inserted 'grouped' - video and audio - wherever you drag and drop it.  (How other clips 'behave' on an insertion depends on the current edit mode - see later).  Clips sent to the timeline from the Source Viewer go to the selected track at the scrubber position. For those who have come to LE from Studio, drag and drop is probably the best way to work until familiar with the alternative methods, but even drag and drop doesn't work quite the same as in Studio.  More of this later

Sync Lock column

The column with just a solid circle in it is for synchronising tracks. Clicking on the column header, you can synchronize all tracks. Or you can synchronise individual tracks by clicking in this column of the track's headers. When tracks are synchronised, they cannot be moved relative to each other: moving one keeps the rest - whether audio, video, or both - in synch.  This is useful only when in Film Style mode. Strange things can happen to the unwary if synch lock is on, particularly when the edit mode is OVERWRITE. Use with care!!

The NAME column 

Each column has an identifiable name. By default, the 'main' video timeline is 'Name5', but of course, you can change which one is the 'main' track - and the names of any of the tracks to something more meaningful. The names are also used in other areas of LE - for example, for the controls of the Sound Editor. You can save your own defined names as a 'template' (check out the save options), for use in all your movie sequences. The 'main' track is the one to which video clips are sent from the Source Viewer. All tracks above the 'main' track are overlays - that is to say, whatever is on them in video terms appears overlaid over the main video, with the one at the very top getting the 'top' priority. In other words, it is the 'top layer'. Thus, by simply (yes, I mean simply) resizing or cropping a video on an overlay track, you have a picture in picture effect - and you can add further filters and effects to it for some stunning results. But that's another story.  Sound tracks are usually placed below the main video track, but these don't have to be sound tracks - you can place video on them as well or instead, if you want, so the main video could, itself, become an overlay. And of course, you can add a sound track at the top, if you want. Transitions are shown between clips, as in Studio - however, they work entirely differently: read the article on Transitions for the full story on that. 

 

Video information 

The video element of a track can be switched on or off by clicking in the specific track's video header cell, or for all tracks by clicking in the video column heading at the top. A monitor icon appears on the tracks that have video enabled. When off, the video for that track is obviously suppressed for playback. However the clip will still display the selected video's properties. When both video and audio on a track are selected for viewing, if video is present then it is the video that is displayed plus the Volume level or Panning lines, as selected, but not the audio waveform. To display the waveforms of such a track, it can either be disbanded (i.e., the audio brought out to its own separate tracks), or, for a more temporary measure, the clip can be right clicked and 'Properties' selected, then the video element switched off in the properties box. This switches off the video from the clip itself, making it 'unavailable', irrespective of whether video is selected in the track header or not. The clip will then display just the audio track(s) data waveforms, volume level, panning. This is useful for matching up a sound peak or trough with video or sound on other tracks. Once done, the video can be switched back on again in the clip's property box.

wp523c50c7.gif Right clicking on the video icon in the track header brings up a menu of options allowing the track to be duplicated, renamed, resized and so on, but also providing display options. Shown here are the options for what is to be 'Viewed' on a clip that is on the track on the timeline - in the screen dump here, selected is Head and Tail - meaning that there will be a picon representing the first and last frames at the beginning and end of the clip respectively ('Index' places a picon in the middle of the clip). The clip can show the markers that you may add, breaks in synchronisation between picture and sound, recurrent usage of a clip, and so on. The 'Detect Recurrent Use' shows only the part of a clip that is duplicated elsewhere, with a dotted red and black line over the duplicated area - very useful! Of course, if the timeline scale is shrunk back so that there is no room on the clip to show the picons etc, then they won't be shown.

wp8fb7f045.gif The screen dump here shows the options for displaying text information on the clip. Thus, you can always have at a glance precisely what you want to know about a clip - always provided of course that the timeline is extended sufficiently.  The timeline scale - and indeed, the scale of both the Source and Preview viewers - can be adjusted by a small scale - just shown at the bottom left of the screen dump here. This differs from Studio, where the timeline scale itself can be dragged to display different time scales. The interesting thing about LE is that, when expanded to show individual frames, you'll see the scrubber is actually a double line embracing the currently selected frame - so you know exactly which frame is being viewed.  By default, the time scale starts not at zero, but at 1 hour: the reason for this is historic (negative values were not allowed), and it can be changed to zero and your own 'zero start' template created, should you so desire.

wpa2ba9461.gif The track height can be adjusted to one of a range of values by selecting the option from the right-click menu of the Video column. Alternatively, you can use the conventional drag method of adjustment by clicking on one of the horizontal track lines in the header area, as shown here.

Sound information

wp17603f32.gif As with the Video column, right clicking on the loudspeaker icon in the header gives you options. You can active/de-activate the audio channel, and you can show either the Volume or Panning line, and Waveform. (You can also toggle the sound playback off/on by simply left clicking on the loudspeaker icon in the track header). Notice how the selected icon 'glows' when it is highlighted. This is a feature of LE for all icons. When switched off, the loudspeaker icon vanishes, and that track doesn't play at all - if you make a movie with it off, that track won't be recorded. The loudspeaker icon can be solid or 'hollow' (see the screen dump here) - but only two tracks can be hollow at a time. You can make a loudspeaker hollow by holding down the SHIFT key when clicking it. What's the difference between them?  With hollow loudspeaker icons, the sound track can be scrubbed for selective playback. To switch on the Sound Scrubbing feature (normally it is off), the SCROLL LOCK key is pressed. It is an on/off toggle. With Sound Scrubbing on, you have two options - analogue scrubbing which plays back as scrubbing occurs,  and digital scrubbing which plays back a determined period around the scrubbed section. Naturally, you choose how long that period is to be.  Note that to adjust sound levels or panning, one has to open the sound editor first (unlike Studio). Once opened, the sound lines can be used in the same 'rubber-band' way as Studio, or the adjustments can be made using the individual sound track controls. The sound editor will (may) be discussed in another article. Incidentally, when sound scrubbing is on, the sound can also be scrubbed in the Source and Preview windows.

 

wpd801f915.gif Every 'event' is identified

At the top of the timeline display you'll see a series of boxes - known as 'slices'. These represent the sections between edit points. An edit point is the start and end of a clip or a transition and so on, irrespective of what timeline it is on. The sequential slice number is also displayed, where there is room to do so.  The colour of the slices tells the status of the corresponding edit - grey means it doesn't need rendering, green means it has been rendered, yellow means it needs to be rendered - but still may be seen in many instances through the real-time (RT) feature of LE. A slice can also show in (the dreaded) red - which means the 'asset' or media - video for example - isn't available.  In the screen dump here, you'll see a thin slither of a slice between 27 and 29 - slice 28 represents the 'edit' between the start of the video on the 2nd track from the bottom, and the end of the clip on the bottom track shown. Empty background to the tracks is shown in a light blue.

wpc2b9f090.gif Clip displays 

When a clip on the timeline is 'selected' it is shown depressed, as if it were a button.  When a clip is  Protected - so changes or edits will not affect it, it is shown greyed - see the Name6 track in the screen dump alongside here. Tracks can also be deselected by left-clicking in the track name box. This clears the blue (selected) colour to the track header (see Name6 in the screen dump here)  and  means, for example, that razor-cutting a clip on another track won't also razor cut through the deselected track. Tracks that are deselected are not used when a movie is finally made, or if a sequence is 'fused'. Fusing a sequence creates an AVI of all the selected tracks in a sequence - useful for quickly exporting to another program, such as SmartSound, for the addition of music. (There are also other ways to send - 'XSEND' - to other specific applications). Fusing and 'Containers' are discussed elsewhere. 

wp48c8f96c.gif A purplish line across the top of a clip indicates that one or more effects have been applied to the clip. Such clips also get a relevant icon (see the green star like icon in the dump alongside). However, depending on the scale being used, this may not be visible. Also shown in the screen dump here is the result of right-clicking on the purple line, which brings up options for each of the attached filters. 

If the 'sync break' indicator is on, a red line appears at the bottom of the clip when the video and sound sync has been broken. If the option to display recurrent (re-used) scenes is on, then a dotted red line appears at the top of all clips over the portions that are duplicated somewhere on the timeline.  This in my view, is better than the Studio method, which just shows when an entire clip has been used by a 'tick' in the album picon. That method would not be practical in Liquid Edition because a capture could be just one long 'clip, from which separate scenes are created and selected for adding to the timelines by choosing in and out points using, say, the source viewer. 

Let's look now at how clips can be added to the timeline. Remember, Studio offers just one way, drag and drop ...

Placing clips on the timeline 

There are three basic ways to get clips onto the timeline: a) from the Source Viewer (left of the two viewers), b) by dragging direct from the 'racks', or c) by highlighting required clips in the LE's 'Desktop' view and right clicking to select 'Send to Timeline'.  Clips can also be sent direct to the timeline as they are captured.  And I wouldn't mind betting, there may be other ways, too!

wp3c9d5734.gif wp70e8ae42.gif (To place a clip in the source viewer - for previewing and/or selecting the required part before sending it to the time line (by setting mark in and mark out point), you simply double-click a clip in the rack  (unless you have chosen something else for a double click on a rack clip to do  ... see what I mean about the options available - they're almost endless). Alternatively, right clicking on a clip in the rack enables you to send it to the Source viewer or to the timeline)

To send the video between in and out markers of the Source viewer - or, if no markers have been set, to send the entire clip - the arrow between the Source and Preview viewers is clicked, shown highlighted in the two screen dumps here. However, there are two modes of operation for the timelines, as determined by icon below the arrow. These modes are referred to as 'Film Mode'  (yellow) and 'Overwrite Mode' (red). 

In Film Mode, the timelines behave in a manner not unlike Studio timelines, in that clips move aside to accommodate an inserted clip, or close up when a clip is removed. However, there is (at least) one major difference that can confuse Studio users - when you send a clip to the time line, it goes to the 'Main' track (see above) and is inserted where the scrubber is, splitting any clip that may be at that point. The sound will be disbanded onto its own tracks, unless you have changed the default situation.

You can drag a clip from a rack to any timeline, but here again, in Film Mode, it goes exactly where you drop it - splitting any clip already at that position. In Studio, remember when you drag and drop a clip onto the timeline it will go to whichever is nearest from the start or end of a clip at the 'drop' position.  It is therefore very important when inserting clips to make absolutely sure either the scrubber is where you want, or the drop is made at exactly the right position. Many is the time I've managed to split the last frame away from a clip by careless dropping!

In Overwrite Mode Any insert replaces any video that is already on the track at the scrubber position, or where the insert  clip is drag and dropped. If the scrubber is in a 'blank area of the edit, then that is where the Source clip is sent. If you drag a clip from the rack and drop it, that's where goes - overwriting anything on the same timeline - and other clips do not move out of the way or butt up to it. In this mode, you can slide clips backwards and forwards far more easily than in the Film Mode ... however, there is a 'SLIDE' control icon available from the icon bank which allows clips to be slid easily along a track in Film Mode.  There's always a way, with LE! 

The behaviour of the timelines is different in a number of ways depending on which Mode is selected. The trick is to play with a sample movie, with each mode selected in turn, so that you become familiar with the differences in  behaviours for yourself, and don't get caught out by unexpected behaviours.

There are very useful control icons available (check out the customisations) which enable you instantly to jump to and position the scrubber at the next/previous edit point, the next/previous timeline gap, the next/previous error and so on. By using these to position the scrubber precisely, you should never go wrong accidentally! LE also enables you to set markers on any clip (in addition to the Mark in/out pointers), which also have appropriate 'goto' icons, so locating specific points in an edit is very easy, very quick and frame accurate. 

Different mouse controls

wpe236882b.gif wp8f413a81.gif As if things aren't getting complicated enough ... the way the mouse behaves as far as 'clicking and dragging' in the timeline area goes depends on which 'mouse pointer' mode is selected. This is irrespective of whether Film or Overwrite mode is selected. There is a pointer icon which can be selected (yellow on mouse-over) or de-selected (white on mouse-over). 

wpd4371ea6.gif When deselected, clicking and dragging along the timelines operates the scrubber - so you can scrub through the clips. You get a mouse pointer something like this, depending on whereabouts on the timelines it is positioned.  

wpd38197fa.gif wpcd9d05c2.gif wp511427ac.gif When selected, when the mouse pointer indicates that edits, rather than scrubbing, can be undertaken. For example, over the middle of a clip, it looks like a small frame of film, indicating that the clip can be moved elsewhere, and when near the very start or end of a clip, the mouse pointer indicates that trimming can be achieved (it shows the in and out markers - see the screen dumps here).

Does this mean that you have to switch mouse-modes in order to scrub in between edits? Not a bit! If the mouse is in the selected mode, than pointing at the timeline scale at the bottom and clicking sets the scrubber to that point, and clicking and dragging scrubs the timeline.

Thus, you can set the options to work the way you want, possibly to reflect to some degree the way you have been used to with a previous editor, and switch when you need to, or to simply explore further possibilities and ways of working.

SEQUENCES, FUSING AND CONTAINERS

It is worth mentioning here how a movie is built up on the timelines in Liquid Edition. In Studio, you go on adding clips willy nilly until the end, or you can break up the movie into segments that are easier to handle, then make an AVI of that segment, and, at the end, bring in all the individual AVI segments to complete the movie. It is a wise way to work as it keeps the timeline short and manageable.

In Edition, you can do exactly the same - but the program effectively encourages you to build the movie in succinct segments, known as Sequences.  You can start a new sequence at any time, and call up an existing sequence at any time. You don't have to go through the 'make an AVI' routine. LE manages the sequences for you, and keeps them intact, as you have created them, for further work at any time. You can't do that with an AVI made of the segment so easily. If for any reason LE 'crashes' - a power failure, maybe - when you restart, you will have a completely new and empty sequence on the timelines.  The sequence(s) you were working on prior to the 'crash' will be available, complete right up to your very last edit, in the Racks and from the selector at the top right of the screen. This is one of the powerful features of LE ... every move you make is recorded and saved. You never have to save.

You can do more with Sequences though than just start another one at an appropriate point.  You can 'Fuse' it - that means, quickly assemble all the selected components - clips, titles, sound tracks etc - as an AVI for loading into another program, such as SonicFire for SmartSound, or Studio for ... whatever.

You can also 'Containerize' it. That means wrap everything on the timelines up in a box so that it appears as a single 'clip' (and coloured differently for easy identification). That isn't the same as making an AVI of it, since you still have access to all the bits that make up the sequence. As a Container, you can now use it exactly as you would a single clip - for example, to apply an overall effect to the whole thing.  Of course, rendering will then depend on how much is involved and the complexity of the component parts.  And obviously, you can 'open'  a container at any time to access the individual parts.

SUMMING UP

You will now appreciate, I hope, just how powerful the LE editing system is, and probably why there are so many different 'working' formats. For example, you could fill the screen with timelines alone, if you need to. And, with two monitors, you can have a set-up where timelines and viewers are on one monitor, with the assets and rack information on the other monitor. Complex though the timeline structure may appear to be, once it has been mastered it can make editing far quicker and simpler than the Editors that are simpler and more intuitive to use, and certainly puts more tools, functions and capabilities at one's fingertips. It's a bit like carpentry sets - youo can have the basic hammer, saw, drill and chisel, and tackle most jobs, somehow, or you can have a full complement of tools - with routers, planes, spoke-shavers and so on - and tackle any job that comes along with ease.  Once you've learned how to use them .... and that is the secret.