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The World’s Top Tips for

Pinnacle Studio Video Editing software

(with some Avid Liquid snippets)












LIQUID TRANSITIONS AND EFFECTS

THESE TABLES ARE NOW AVAILABLE AS AN INTERACTIVE WORD FORMAT

FOR YOU TO DOWNLOAD  IF YOU SO CHOOSE.                                               

My thanks to Stephane Perron (Mister Z on the Pinnacle Web boards)                    

for pointing out missing tables and bad links.                                                          

To download the zipped file RIGHT CLICK HERE and choose 'Save target as'.         

Edition is the (very) big brother to Studio, offering virtually all the features that people ask for in Studio, and then some.  It has to be said that the learning curve is longer and steeper, but in my view, well worth the effort. As a newcomer to the program, I was overwhelmed with the vast capabilities, not least of which are the 'transitions and effects' editors. There seems to be a plethora of them - around 50 altogether! - for creating, adjusting and controlling just about everything that can be created, adjusted and controlled. There are several basic ranges of general effects and transitions editors - Real Time (CPU and GPU) and Classic, and a variety of specialised editors offering an extremely wide range of effects, plus there is Hollywood FX of course - version 5.  In addition to all of the editors, there are numerous 'preset' effects - and you can add favourite creations to the presets.  The first hurdle, however, it is to understand or appreciate just what all the different transition and effects editors offer. (It may be pretty obvious to state, but the Transitions link two clips, whilst Effects can be used to change the appearance etc of a clip - for example, to have it gradually turn from black & white into colour, or to size it up as an overlay pic-in-pic). All the editors can use key-frames if required, to control the advancement of the effect. Some editors seem to duplicate the facilities offered by others, so to help me understand and appreciate exactly what is available, and to help select the best editor for an effect or transition  from the vast choice available, I created some tables showing the properties and their controls for each of the editors. (HFX is not included in these tables). It may help other users of Edition as well, so, here they are. 

Note 1:

most effects and transitions can be reversed using an icon below the editor panel

Note 2: 

most (if not all) of the effects can be key framed for a gradual change in properties,

or can have key frames disabled for a constant display of the chosen settings

Note 3:

In the Table for each editor, the FIRST column gives the PROPERTY, and the second column gives the CONTROLS available for that property

Click below on the type of Editor you wish to seek out, then Click on the appropriate Table number for details of the selected Editor(s)

GENERAL EDITORS

Table 1:  2D Transitions and FX Editors (Real Time CPU, Real Time GPU, & Classic - six editors)

Table 2:  3D Transitions and FX Editors (Real Time CPU, Real Time GPU, & Classic - six editors)

REAL TIME Individual Effect and Transition Editors

Accordion GPU

Effect & Transition

Band wipe GPU 

Transition

Barn Doors GPU 

Transition

Base Colour correction CPU

Effect

Bevel Crystal GPU 

Effect

Black & White CPU 

Effect

No controls - so no table

Blur CPU

Effect

Brightness & Contrast GPU 

Effect

ChromaKeyer YUV CPU 

Effect

Clock Wipe GPU 

Transition

Cracked Slab GPU 

Effect

Crop GPU

Effect

This simply enables a clip to be independently cropped on 1 - 4 sides, using key frames. 

Cross Dissolve GPU

Transition

The only property/control for this is 'Progress'

Curtain GPU 

Effect & Transition

Cylinder GPU

Effect

Dissolve CPU

Transition

The only control for this is the progress (amount)

Dissolve through colour 

Transition

This is effectively a fade to/from any colour or the alpha channel, with choice of colour or alpha. 

Explosion GPU

Effect & Transition

Falling Crystals GPU

Effect

See note

See note

See note

See note

See note

See note

Full Crop GPU

Effect

This is the same as the Crop GPU effect, except that all sides are cropped uniformly by a single adjustment.

Gradient Wipe CPU

Transition

Gradient Wipe with border CPU

Transition

Insert GPU

Transition

See note

Invert CPU

Effect

This effect inverts the Y, CB and CR colour channels (individually or combined) and the alpha channel

See note

Iris Cross GPU

Transition

These all have the same controls - Progress, Position (Horizontal, Vertical), Edge Softness and Border (Width, Colour), to provide a transition of the shape indicated by its name

Iris Diamond GPU

Transition

Iris Round GPU

Transition

Iris Square GPU

Transition

Lens Flare GPU

Effect

Luma Keyer CPU

Effect

Magnify GPU

Effect & Transition

Multishape Crop GPU

Effect

Multishape PIP GPU

Effect

This looks identical to the Multishape Crop in every way to me ... so it uses the same table!

Multishape Spotlight GPU

Effect

Nearly, but not quite, the same as the two above. 

Page Curl GPU

Effect & Transition

These two are so similar they share the same Table.

Page Peel GPU

Effect & Transition

Posterize CPU

Effect

Push GPU

Transition

Reflection GPU

Effect

Replicate GPU

Effect & Transition

See note

This seems to be a subset of several other effects - it simply enables the clip to be moved to either side, up or down. Useful for titles. 

See note

See note

Roll/Crawl CPU

Effect

Slide GPU

Transition

This simply slides an incoming clip over the outgoing clip, in a choice of 8 directions. 

Stained Glass GPU

Effect

Water Drop GPU

Effect & Transition

Water Wave GPU

Effect & Transition

Wipe GPU

Transition

These all have similar properties - they provide a wipe of a particular type (from side to side, from any corner, or clocklike). The Wipe and Wedge Wipe transitions can have coloured borders and/or a soft edge to the wipe. See also the Classic Wipe

Wipe Radial GPU

Transition

Wipe Wedge GPU

Transition

CLASSIC Effects and Transitions Editors

See note

See note

See note

Colour

This key framed editor is in addition to the overall clip colour adjustments available. See also the RT Base colour corrector

Crawl left centre

Dissolve (Wipe)

Filter

Gradient Wipe

Keying

Roll Up Centre

Wipe

Effect

Effect

The clip simply crawls from right to left completing the journey within the clip length. No editor (so no table). Useful for titling perhaps. 

Transition

This is identical to the Wipe Transition - see that for details

Effect

Transition

Effect

Effect

The clip simply rolls up on screen from the bottom and off screen at the top. completing the journey within the clip length. No editor (so no table). Useful for titling perhaps. 

Effect & Transition

AUDIO Effects and Transitions Editors

See note

Cross fade

Transition

This simply cross fades two adjacent audio tracks... No editor - no table!

Echo

Effect

The 'Dry' option in these editors switches off the effect temporarily so it can be compared with unchanged audio

Equaliser

Effect

Maximiser

Effect

Table 1 2D Transitions and FX Editors ( Real Time CPU, Real Time GPU, Classic)

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2d Real Time effects

This Table covers six editors: the three types listed each cover a Transition and an Effects editor, since their Properties and Controls are the same. 

A transition can be adjusted in length and must be placed between two clips, both of which must have sufficient leeway

An effect is 'loaded' onto a clip to control its appearance.

Transitions and Effects can use key frames if so desired, to control the degree of property change with time.  

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2D Classic transition

2D Real Time Transitions and Effects Editors

2D CLASSIC Transitions

and Effects Editors

CPU Editor

GPU Editor

POSITION

Position X

Position Y

POSITION

Horizontal

Vertical

POSITION

Horizontal

Vertical

[Centre Image]

SIZE

Width

Height

SIZE

Horizontal

Vertical

SIZE

Width

Height

[Original size]

[Fit to full size]

BORDER

Width

Height

Softness

Transparency

Border Colour

BORDER

Width

Softness

Colour

BORDER

INSIDE

BORDER

OUTSIDE

Width

Height

Softness

Transparency

Colour settings - COLOUR, BLEND, 2nd COLOUR, DIRECTION

Height

Softness

Transparency

Colour settings - COLOUR, BLEND, 2nd COLOUR, DIRECTION

SHADOW

X offset

Y offset

Transparency

Shadow colour

SHADOW

Offset

Direction

Transparency

SHADOW

X offset

Y offset

Softness

Transparency

Colour

CROPPING

Top

Bottom

Left

Right

CROPPING

Left

Top

Right

Bottom

CROPPING

Top

Bottom

Left

Right

TRANSPARENCY

Transparency

TRANSPARENCY

Transparency

Edge softness

TRANSPARENCY

Transparency

Edge softness

ROTATION

Angle

ROTATION

Angle

Spins

[Clockwise]

[Counter Clockwise]

CORNER CURVE

Corner curve

MIRROR

Flip horizontal

Flip vertical

TRAILING

Frames

Offset

Transparency

[Background]

[Foreground]

X offset

Y offset

Transparency

Shadow colour

Table 2    3D Transitions and FX Editors ( Real Time CPU, Real Time GPU, Classic)

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3d Real Time effects

This Table covers six editors: the three types listed each cover a Transition and an Effects editor, since their Properties and Controls are the same. 

A transition can be adjusted in length and must be placed between two clips, both of which must have sufficient leeway

An effect is 'loaded' onto a clip to control its appearance.

Transitions and Effects can use key frames if so desired, to control the degree of property change with time.

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3d Classic Transitions

3D Real Time Transition and Effects Editors

3D CLASSIC Transitions and Effects Editors

CPU

GPU

POSITION

Position X

Position Y

POSITION

Horizontal

Vertical

POSITION

Horizontal

Vertical

Z Position

[Centre Image]

SIZE

Width

Height

SIZE

Horizontal

Vertical

SIZE

Width

Height

[Original size]

[Fit to full size]

BORDER

Width

Height

Softness

Transparency

Border Colour

BORDER

Width

Softness

Colour

BORDER

INSIDE

 

BORDER

OUTSIDE

Width

Height

Softness

Transparency

Colour settings - 

  COLOUR, BLEND, 

  2nd COLOUR, 

  DIRECTION

Height

Softness

Transparency

Colour settings -

  COLOUR, BLEND, 

  2nd COLOUR, 

  DIRECTION

SHADOW

SHADOW

Offset

Direction

Transparency

SHADOW

X offset

Y offset

Softness

Transparency

Colour

CROPPING

Top

Bottom

Left

Right

CROPPING

Left

Top

Right

Bottom

CROPPING

Top

Bottom

Left

Right

TRANSPARENCY

Transparency

TRANSPARENCY

Transparency

Edge softness

TRANSPARENCY

Transparency

Edge softness

SHEAR

Shear X

Shear Y

Shear ZX

Shear ZY

CORNER CURVE

Corner curve

SHEAR

X, Y, Zx, ZY

ROTATION

Rotation X

Rotation Y

Rotation Z

Pivot X

Pivot Y

Pivot Z

ROTATION

X

Y

Z

ROTATION

Rotation X, Y, Z

Pivot Points X, Y, Z

Back-side image

  [Flip Horizontal]

  [Flip Vertical]

  Colour

TRAILING

Frames

Offset

Transparency

[Background]

[