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The World’s Top Tips for

Pinnacle Studio Video Editing software

(with some Avid Liquid snippets)












General Edit tips

USING TEXT VIEW TO SOLVE PROBLEMS

wp22c05247.gif If you're having problems with your edit - follow this excellent, expert advice from Maura, originally provided on the Pinnacle web board and reproduced with permission here. ..

Text view can be a big help when trying to isolate problems in your project -BUT-

What does all that stuff mean?

A representative entry from one of my projects is ...

 

93 Video clip: 'DC22A [2:31.25] 0:02:31.25 0:00:03.00 0:48:15.19

 

This is interpreted as ...

 

93 Video clip: 'DC22A [2:31.25] 0:02:31.25 0:00:03.00 0:48:15.19

This is the 93rd entry in the project.

 

93 Video clip: 'DC22A [2:31.25] 0:02:31.25 0:00:03.00 0:48:15.19

The entry is a video clip from the capture file named DC22A and beginning at 0:02:31.25 in the file.

 

93 Video clip: 'DC22A [2:31.25] 0:02:31.25 0:00:03.00 0:48:15.19

Also gives the start of the trimmed clip in the capture file.

 

93 Video clip: 'DC22A [2:31.25] 0:02:31.25 0:00:03.00 0:48:15.19

The clip is trimmed to a duration of 0:00:03.00.

 

93 Video clip: 'DC22A [2:31.25] 0:02:31.25 0:00:03.00 0:48:15.19

The clip will appear in the movie starting at 0:48:15.19.

 

What to look for?

 

Time format: h:mm:ss.ff

where h - equals hours, mm - equals minutes, ss - seconds, ff - equals fractions of a second expressed in frames. There are 30 frames/s in NTSC and 25 frames/s in PAL.

 

Reasonable durations: Be on the lookout for durations less than 0:00:01.00, they may be fragments from missed keystrokes or other errors while editing.

 

Proper sequence: The "Movie start" column must be in time-sequential order, each entry must have a start point at least equal to the entry preceding it.

 

Duplication: Occasionally, a sequence of events will be duplicated, usually with the same start times (causing sequencing error as well). I had this happen once, and have recognized it in several posts. It's rare, but does happen.

 

What to do if something's wrong

 

1) Save the project under another name so you don't do any more damage to your real project.

 

2) Delete the faulty entries.

 

3) Close the project (saving the changes, this will still be under the new name).

 

4) Reopen the new project.

 

5) Re-examine the project in text view.

 

You may have to repeat steps 2-5 several times until everything is back to normal.

 

6) When you are satisfied that the errors are corrected, Save the project under the original name.

Following this advice will help to solve a number of the typical problems Studio users face from time to time during the edit process.  I'm sure you'll all join me in thanking Maura for coming up with this great aid to problem solving!

CHECK LIST FOR CAPTURE/MAKE MOVIE FAILURES

wp22c05247.gif Another superb contribution from Supertek on the Pinnacle web board: what to look for when things don't go right with captures or make movie. If you're having a problem, chances are the solution is somewhere in this list!  Check it out.

No output at all (or no capture):

 

The OHCI firewire cards should show under IEE1394 bus controller in device manager

DV camera should show under "imaging devices" in device manager when attached & powered on

Verify tape is not write protected

DVin enabled (Some European cams are factory disabled)

Control camera manually, initiate record, then play project

Scan for viruses with updated signatures

Install Pinnacle Performance Enhancer PPE

Format & reinstall OS

ACPI can be a problem, disable ACPI in BIOS, and to complete reinstall of OS

Disconect USB devices

Disable USB (device manager & BIOS - release IRQ)

Disconnect scanner

Disable network card

Disable IEEE1394 networking

Remove any card which isn't absolutely necessary

Update BIOS

Bios- enable enhanced chipset performance

Bios - set PCI latency to 32 min, 64 suggested

Bios - PCI delayed transaction - enabled

Bios - PCI concurrency - enabled

Bios - PCI passive release - enabled

Bios - Spread Spectrum Control - enabled

Bios - PCI Master Read Caching - enabled

Bios - Byte Merge - enabled

Bios - PCI to DRAM Prefetch - enabled

Bios - set CAS to 2 for better performance if RAM supports it

Bios - sdram speculative read enabled

Bios - sdram precharge enabled / CAS2

Bios - 4-way memory interleave

Bios - System Bios Shadow

Bios - System Bios Cached

VIA - install 4 in 1 drivers

VIA - install PCI latency patch

Install updated video drivers - try busmastering enabled & disabled if an option

Install updated sound card drivers

Are you using TI chipset based firewire card? (Avoid VIA and NEC)

Camera in VTR/VCR/playback & attached to ext Power

Firewire cable attached to camera and firewire card firmly

Menu in camera should not set to A/V to DV out

Unsupported wave or mp3 files in project, try using only 32, 44, or 48khz PCM wave files

Try different slot for firewire card

Update to latest software version & patches

Add more RAM

Reboot & go straight to make movie

Go back to capture, and then to make movie again

Add a few seconds of leader that is a pre-rendered AVI, with no video, title, or audio changes

Slide the playback indicator back and forth, and try again

Capture / Output Dropped frames, blues screens, jitter, audio drops:

 

All Windows Versions:

Scan for viruses with updated signature files

Pagefile/swap file - Never on video drive, best on a separate 3rd drive, OS drive if fine (large amount of RAM reduces use)

Disable all system sounds

Disable visual effect/animations, use standard non-animated mouse curser

On board motherboard video card - replace with AGP or PCI video card

Disable active desktop

Keep the mitts off the mouse

Thermal/overheating problem - processor, chipsets

Disable processor throttling

Install Pinnacle Performance Enhancer PPE

Condense timeline prior to playback

Minimize application prior to playback

Switch timeline to text view prior to playback

Disable Power saving

Disable Screen saver

Remove any wallpaper/desktop pictures

Remove icons on desktop

Format & reinstall OS

ACPI can be a problem, disable ACPI in BIOS, and Complete reinstall of OS

Try installing card in different slot

Disconnect USB devices

Disable USB (device manager & BIOS)

Disconnect scanner

Disable network card

Disable IEEE1394 networking

Remove any card which isn't absolutely necessary

DMA enabled in bios & device manager

Update BIOS

VIA - install VIA 4 in 1 drivers

VIA - install VIA PCI latency patch

Other chipsets - install appropriate updated drivers

Install updated video card drivers

Install updated sound card drivers

Disable legacy SB16 support (live)

Reboot just before playing a project to tape

Use msconfig (or other utility or edit registry) to prevent anything from running on startup, not in Win2k

End ALL background tasks (messaging, firewall, popup killers, audiohq, vendor install menus, antivirus, printer monitoring)

Empty temporary files and internet temporary files

System resources should normally be over 90% after rebooting & ending background tasks

Give application Process priority - TaskManager in Win2k/XP

Bios- enable enhanced chipset performance

Bios - set PCI latency to 32 min, 64 suggested

Bios - PCI delayed transaction - enabled

Bios - PCI concurrency - enabled

Bios - PCI passive release - enabled

Bios - Spread Spectrum Control - enabled

Bios - PCI Master Read Caching - enabled

Bios - Byte Merge - enabled

Bios - PCI to DRAM Prefetch - enabled

Bios - set CAS to 2 for better performance if RAM supports it

Bios - sdram speculative read enabled

Bios - sdram precharge enabled / CAS2

Bios - 4-way memory interleave

Bios - memory hole enabled

Are you using TI chipset based firewire card? (Avoid VIA and NEC)

Camera in VTR/VCR attached to ext Power

Lower sound card audio acceleration

Lower video card hardware acceleration (not to be confused with hardware rendering)

Using the Microsoft DV cam driver (TI DV driver might work better in some instances, this is NOT the OHCI driver)

Separate drive for video (dma), verify auxiliary/preview/temp files are rendered to the video drive

Video drive should be large fast drive (15MB/sec minimum)

System drive should be large fast drive (15MB/sec minimum preferred, not as critical as video drive)

Prevent video partition from being more than 70% full

Format or defrag video drive between projects

Defrag system drive, defrag pagefile/swapfile - use 3rd party util like speed disk, diskkeeper, nuts & bolts

Change the location of drives on cabling/controller to see if that helps

Use 80 conductor cables for ATA66 or faster drives

If using firewire drive, remove it, and try using an internal IDE drive

Disable cdrom autorun

Add RAM

Install total ram 128MB absolute minimum, 256MB+ preferred

Update to latest software version & patches

Read ahead disabled

Write cache enabled

Run drive utility to disable "acoustic management"

Run drive utility to disable write verify (may disable auto after multiple restarts)

Run drive utility to force a specific mode on ATA66/ATA100 drives

Run version checker or integrated software test

Uninstall, use regdelete, reinstall application, then patches

Disable clock

Upgrade power supply (300 watts+)

Render to a DV AVI, reboot, go straight to Make Movie, open avi, play to tape

Add a few seconds of leader that is a prerendered avi, and make no changes at that part of project.

 

 

 

Windows 2000 specific:

NTFS - no encryption or compression

Disable NTFS auditing

Disable NTFS last access date stamp

Disable unnecessary services

If video partition was converted to NTFS with "convert", reformat it

Set pagefile minimum to 1.5X ram or 512MB ram minimum (which ever is greater), and allow another gig expansion

Give foreground application priority

Diskperf -n , restart

Install service pack 2

DisableExecutivePaging - set to 1 enabled if you have significant amount of RAM

LargeSystemCache - set to 1 enabled if you have signficant amount of RAM

Startup programs can be disabled in [HLKM\SOFTWARE\MICROSOFT\WINDOWS\CURRENTVERSION\RUN] and "startup" in start menu.

 

Windows XP Specific:

NTFS - no encryption or compression

Disable NTFS auditing

Disable system restore monitoring for video drive, also for system drive

Disable NTFS last access date stamp

Disable unnecessary services

If video partition was converted to NTFS with "convert", reformat it

set pagefile minimum to 1.5X ram or 512MB ram minimum (which ever is greater), and allow another gig expansion

give foreground application priority

diskperf -n , restart

DisableExecutivePaging - set to 1 enabled if you have significant amount of RAM

LargeSystemCache - set to 1 enabled if you have signficant amount of RAM

Startup programs can be disabled in [HLKM\SOFTWARE\MICROSOFT\WINDOWS\CURRENTVERSION\RUN] and "startup" in start menu.

Enable Boot Defrag - HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Dfrg\BootOptimizeFunction - enable = y

 

A comprehensive check list that should get you up and running with a working Studio system. Thanks to Supertek for allowing it to be reproduced here.

HOW TO  CREATE YOUR OWN 2D TRANSITIONS

HOW TO CUT THE MIDDLE OUT OF A CLIP ON THE TIME LINE...

HOW TO ADD A MAP - WITH A MOVING 'ROUTE' LINE - TO A VIDEO

This is something we have all seen at the local cinema - a journey is indicated on a map by a line that extends across the map to show the route.  A question was raised on the Pinnacle webboard (by a chap called Thomas) - 'How do I do that with Studio 400'. One or two suggestions were made - "use a full screen title (of a map) and a series of overlays" ; "shoot the map in short bursts, with a transparent overlay, drawing the route line a little more between each short shoot";   and so on.

Then came an absolute burst of inspiration which commands total admiration for ingenuity ... Jelle Bouma, of the Netherlands, came up with this brilliant solution   (slightly re-written to clarify one or two points).  This was followed by other methods, of varying complexity and effectiveness of result. Here they are...

Method 1. The original method by Jelle Bouma ... Scan in your map and use a Photo Editing program that allows 'overlays' to be created - such as Photoshop or Paint Shop Pro - and create the right format picture for Studio 400 (jpg, 720x468 etc).  Create a new layer on this picture. Using the pen tool (freehand) and an appropriate line thickness,  draw the route on the map, on the overlay layer. Then apply a linear gradient over the line (black at the starting point, white and the end point) and delete the map layer (in Photoshop, this is the 'background'). Save the remaining layer (after picture flattening) - which shows the route line - as a jpg file in the directory of S400 transitions. In Studio 400 you start with a title with the picture of the map (make it say 7 seconds) and then use the new transition (make it maximum length, 4 seconds). Now the map will appear and the line will move to the end of your trip. You will probably have the move your map to fit it with the route line.

(Hopefully the green band will not bother you too much, since you are a pal user).

 

Method 2. An inventive idea from Marcus Ohnsorg   Prepare the two maps (one with no route line, and the other with a complete route line) using picture editing software (see the following article). Place them side by side on the time line as full screen titles... then simply use a wipe in the appropriate direction - i.e., in the direction you want the line to appear. Adjust the lengths of the wipe and the two map clips, and there you are.

Method 3. This is an extension of Method 1, but is for use only with the Studio NLE product range.

The original tip was intended and designed for Studio 400, and the moving line is simply a specially prepared transition to the next video clip. The method can be adapted to be used - with even better effect - in the other Studio Video Editing packages. The method Jelle described is fairly flexible - there are a number of ways to achieve the result based on his imaginative concept.  I have had several requests over the year for a more detailed explanation, so here is the method I have used.  This one draws a coloured line on a map which can then be 'transitioned' into the next video clip. First, here is the resulting effect - download or run the file best suited to your system... (highest quality on the left, lowest on the right - all sound has been removed to speed up downloading, so don't strain your ears!)

 

Click for an MPG file
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MPG File 662kB

 Real Player 56k Modems

Real Player 28k Modems

Of course, the final result looks better and smoother than these highly compressed, tiddly-piddly files would suggest!

The following description uses Paint Shop Pro  to create the necessary files - but you can use any reasonable Photo editor capable of creating layers, or a mask. I also acquired the basic map file with a scanner, but you can video the map (keep that camera STILL!) and grab a frame.  OK, here goes.

STEP 1. First catch your map...

1. You need to get the required map onto your PC as a bitmap file. I use a scanner - which adds to the work that needs to be done, because the final size must be in the TV ratio of 4:3. Thus, the scanned picture must be 640x480, 768x576, 800x600, 1024x768.  The larger the picture, the better the quality of the final result. If you scan it in at any other size, crop and resize to get it to the correct size.  Grabbed frames will be the correct size, so that's a little less work to do. I recommend you select the 768x576 size  - as this will be correct for the transition.

2. Once you have the bmp file on your PC, save it twice - first as, say, MAP1.bmp, then as MAP2.bmp. MAP1 will be the raw map, and MAP2 will be the final map with the route line completely drawn on.

STEP 2. Create the route linewp91b0cecf_0f.jpg

3. In your picture editor, open up the second bitmap file 'MAP2.bmp'.

Using one of the paint or draw tools, set to an appropriate width and colour, carefully draw the required route on the map.

It will make life easier if you select a colour that is unique on the map - in this example, the route is drawn in a pale blue. Save this map with the route line, in a suitable location - I create a folder within the Studio folder called (you guessed it) My Pics for things like this. Makes them easy to find.

Step 4 Create the transition

4. This is the step that seems to cause most trouble, because it involves working with layers or masks - eitherwp47e18ff9.jpg method can be used. I am going to describe the 'layer' method - as it is probably wp135c8c1a.gif easier to follow - but for both, you need first to select only the route line that you have drawn (which is why a unique colour can simplify the process). If you are using Paint Shop Pro (6) you will see among the tools icons a 'magic wand' icon as shown to the left: other paint programs have a similar tool.  Select this tool, then open the option box for the tool (in Paint Shop Pro, if it isn't visible, press the letter 'O' key). You need to set the tolerance to zero (so that only the selected colour is chosen), the match mode to RGB Value (a specific colour is going to be selected), and 'Feather' to zero. Then using the mouse, carefully position the pointer so that it is within the coloured route line, and left click. This should put a selection line round the entire route line.  For the 'layer' method' then press CTRL +C, or wp7c81c5cb.jpg select EDIT>COPY from the menu to copy the selection. Select EDIT>PASTE>PASTE AS A NEW LAYER, and you should then get a new layer to your map, with a line on it something like that shown to the left here. The chequer-board background denotes transparency.

 Transitions are grey scale jpeg files, and the transition progresses from the blackest part to the whitest part. So the next step is to turn the blue line into the required transition. To do this, select the Flood Fill tool (it usually looks like a paint pot).  What we want to do here is have a gradated fill, from black to white, so that the blue line on the map will be revealed as the transition progresses. So,wp1c390641.gif select the Flood Fill options, then select a Linear Gradient (from the Paint Pot tab items). The next step is to make sure that the gradient is black and white, and runs in the required direction along the route. Select the gradients tab of the options box (shown to the right), and make sure the gradient is black-white - edit it if necessary by clicking on the Edit button - then set the angle so that the gradient runs more or less along the length of the line. The little box  in the bottom corner of the Options dialog shows the gradated effect.

wp4edde864_0f.jpg When you're happy, click on the route line - and presto! It will be filled with the required gradient. The picture alongside shows how it will look - this screen dump was taken using the 'mask' method which is fairly similar, except that you create a mask from the selection, then edit the mask. The advantage with masks is that they can only be in shades from black to white, so there's no chance of a hint of colour creeping in. I prefer to work with masks - hence this screen dump. But the layer method is probably easier to follow... (it's definitely easier to explain!)

Step 5.   Save the transition

5. Nearly time to save the transition. However, at the moment it is a layer, along with the 'map' - which we don't want. So, open up the 'layers' dialog box (in PSP6, press the 'L' key), select the map background layer, right click on it - and select Delete. Now you're left with just the one layer which at the moment is apparently on a transparent background. Time to save. Select Save as from the File menu, then select JPEG as the file type. Click the Options button and make sure it is set for No compression.  Next, you need to select the right folder for the transition .. in the File Save dialog box, browse to the Video Spice Rack L folder in the Studio application folder, choose a suitable name for your transition, and save!

Step 6.  Create the video...

wpa88af92e.jpg Time to use the maps and transition. Open up your Studio software, and at the appropriate place in the movie you are editing, open up TitleDeko ready to insert a full-screen 'title', on the video line. Select the Background picture icon (bottom left icon), and in the dialog, select Backround is a picture option, as shown alongside. Use the Browse button to locate the first Map file (Map1.bmp).  Accept that, and the first part is done.

Next to that full screen title you need to add another full screen title: note the second map can be added to the overlay line, with the specially prepared transition in front of it. This can make adjusting the lengths of the map clips and the transition time easier. However, I prefer to suffer that slight inconvenience so that I can add an overlay title over the map during the route line movement - something like "Day 4, Gatwick-Home". 

The second full screen title is, of course, Map2 - with the route line on. Create it the same way as the first Map - Background is a picture.  When the two are sitting side by side, view the straight cut transition. The route line should just 'pop on', with no or very little movement of the map.

wp999d3bd2_0f.jpg Time to add the transition you created. It is probably located at the end of the transition album. All that remains is to trim back the map clips and extend the transition until you're satisfied with the effect. Make sure the second map clip is long enough to accept the transition into the next video clip. Play it back a few times and marvel at your work. You've pushed a 'basic' video editing system beyond what is claimed on the box. (I think - I haven't read the box lately...)

And that's all there is to it. If you want you can now add an overlay title. OK - it makes the render mechanism work overtime, but hey! Go make a cup of tea while that's being done.

ENABLING TECHNIQUES for Cutaway Inserts, picture-in-picture, slow/speeded/reverse motion, animated overlays

While Studio 9 onwards makes most of these techniques redundant, they may nevertheless provide a valuable insight into tackling other creative ideas.  For the time being, this article will remain ... 

If nothing else, it shows the lengths one had to go to in the early versions of Studio - consider yourself lucky!

WHAT CAN BE ACHIEVED

There is a constant stream of requests for effects such as picture-in-picture, animated overlays, video inserts, slow and speeded motion, reverse action and so on, because  (currently)  Studio nle software doesn't directly provide for these effects.  It would be of no surprise to me if at least some of them were made available in a future version release - after all, the new versions must add something into the equation!

JUST SEE WHAT YOU CAN DO WITH 'TECHNIQUE 2'!

(Click a picture to download an MPEG demo of the effect.

Obviously the quality is p-poor, to save space/time etc)

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Cutaways, leaving original sound.

276KB

Picture in picture, using all of the original frame

217KB

Normal speed and slowed motion

256KB

Animated overlays

222KB

Jos Roijakkers and I have been in email contact over a variety of workarounds for making these effects available. After pondering over them, it occurred to both of us, I think, that all the workarounds were based on one or two basic enabling techniques.  Get to grips with these techniques - and suddenly, a whole new area of creativity is opened up - with all the effects just listed being viable propositions.

That's the upside. The downside is that the techniques could be quite time consuming and laborious. For this reason, I have delayed writing about them until I have been able to locate  free software to help handle the tasks. That has now been done.

Before going any further, it has been pointed out to me on numerous occasions that the effects sought after are available with other packages such as Ulead's Media Shop Pro, Adobe Premiere and After Effects, MainActor,  and so on, ad nauseum.  Yes, they are. But they all cost money. My objective here is to demonstrate that the effects can be achieved using Studio software (except for poor old Studio 400 - sorry, but the Mixer can't do it) without any further expense.

Programs you need, to save time and effort.

Ok. You will need to download one or two programs before tackling the techniques described here if you want to save yourself a lot of work.  The best one (in my opinion) for the job is called VIRTUALDUB  - available from http://www186.pair.com/vdub/index.html   This program is only 663kbytes (zipped). I am not offering it as a download from these pages though, because it is updated quite regularly, and I feel it better to download from it's creator's own pages. It is a pretty powerful package considering it is free! For example, it comes with a number of filter effects that can be quickly and easily applied to an avi file.

Other programs which can be useful are AVIQCK and AVIEdit, both of which are available from ZDNet  (http://www.zdnet.com).  I suggest the easiest way to get to them is to go onto ZDNet and do a search - in case they shift the location of the downloads around. Needless to say, these programs are also free.

What are the underlying techniques?

Two techniques are discussed here. The first uses transitions for simple 'picture-in-picture' effects with scope for some creativity (but with one or two limitations) - and is fairly quick and easy to execute. The second uses bitmap files, and offers more scope for the production of special effects, is very versatile and can get the creative juices flowing - but could be a lengthy and time consuming process, depending on the effect to be achieved. As a matter of interest, it took just under two hours to prepare all four of the examples shown above from scratch, and to then prepare adapt them for these pages along with the explanatory illustrations used. 

Technique 1 - transitions. The first basic concept, for 'simple' picture-in-picture effects,  is to use a transition specially prepared for the job, such as the one shown here,  kindly supplied - along with the screen shots of how it is used - by Leonard Lee (thanks Leonard).wp8b613952.gif

The method for creating your own transitions is given elsewhere in the Edit section of these pages, but to repeat the basics  here, the file must be a JPEG, greyscale, 720 pixels wide x 486 pixels high, and saved in the 'Video SpiceRack' folder of your Studio software. For the 'picture-in-picture' effect using this transition, the 'white' area shows the 'outgoing' clip, and the black area will show the incoming clip.

This is of course like a mask -  you must shoot the video with the insert in mind, and prepare the transition according to the area you want showing as the picture within a picture. The mask pattern can, of course, be any shape you want. There is, by default, a maximum limit time for transitions of ten seconds: thus, theoretically, this effect is limited to ten seconds duration maximum. However, it has been discussed that an entry in the registry can be changed to increase this time period: before making any changes to the registry, you should back it up. The registry entry to work your way to is as follows (if you have to ask how to do it ... don't do it!)

HKEY_CURRENT_USER

Software

Pinnacle systems

...the name of the studio package you are using...

Preferences

Transition Duration

The transition duration is given as the number of frames - thus 250 (PAL), 300 (NTSC) for 10 seconds. Try changing the default value to, say, 2500.

I believe (I have not tried it) that if you subsequently go back and reset the default transition length in the Studio program, the registry entry will revert back to the default maximum of ten seconds.

Using the Transition technique for Picture in Picture effects

wp8674026b_0f.jpg   Here is the example supplied by Leonard. The created transition is shown in the Album (provided you place it in the SpiceRack folder), highlighted with a purple border in this screen shot, and the clips he used for the background and foreground are shown on the video timeline.

  The easiest way to create the effect is to first set the default transition to the required time limit (10 seconds maximum) or to adjust the registry with great care (see above) to give the required time limit. Then drag the transition between the two clips

wpa681258a_0f.jpg

... and trim the second (foreground/pic-in-pic) clip so that none of it is showing beneath the transition. (That's best done in the album - double click on the clip to open the album view).

That's all there is to it. If you plan the whole thing in advance, the result can be very effective.

Other things to try...

Here are a few of my own suggestions to add to the scope (but to be honest - I haven't tried them myself yet!).

* Instead of pure black for the insert area, use a very dark grey. It should then 'dissolve' onto the screen instead of 'jumping' on. The degree of 'black' to use and the dissolve time it yields will depend on the overall transition length. Experiment.

* You can reverse the effect - have a small part of the outgoing clip remain over the incoming clip, by making the background of the transition black, and the area to be 'kept' white. This could be used, for example, with someone admiring a view, then their 'head' remains on screen as the view itself is displayed round them. Again, the use of a dark grey instead of black should have the inserted area dissolve onto screen rather than jump on.

If anyone tries these effects before I get to it (and report my findings back here) - let me know the outcome!

_______________________________________________

Technique 2 - bitmaps. The second, and perhaps most versatile technique enabling some stunning effects to be achieved starts by turning every frame of the clip  to be used for the effect  into a bitmap file. (You can also use animated GIFs for effects, by turning them into a series of bitmaps first - see below). Thus, if you want to achieve a 'picture-in-picture', turn the avi to be used for the insert picture into bmp files.  If you want slow motion (or speeded up motion), turn the clip to be slowed or speeded into bmp files, and so on. For PAL users,  a 10 second clip would produce 250 bitmaps. Fortunately, VirtualDub handles the process very quickly (and effortlessly) - and  if you examine the options available for saving the bitmap files, you'll see that each bitmap can be numbered sequentially using the required number of leading zeroes so that the files are properly ordered in the folder.  AviQck will also save an avi as a series of bitmaps, but (unless someone proves me wrong), the files are numbered without leading zeroes, which means they are not in a very user friendly order in the folder. The other alternative - saving each frame as a bitmap manually (which could be achieved in Studio if necessary) - is unthinkable. Unless you have nothing else to do for the rest of your life.

Saving a clip as bitmap files (using VirtualDub)....

* Start a new project in Studio

* Select and place the clip to be used for the effect on the time line, and trim (don't make it longer than necessary - remember you will get 25 (PAL) or 30 (NTSC) bitmap files per second of avi.

* Make an avi file of the clip (ideally using the same codec as used for the original clip's capture).

* Save the avi file (with a suitable name, of course)  in your 'usual' capture folder

* Close Studio, and open VirtualDub.

* Open the avi clip. (Note - you can play around with this clip, using built-in or add-on filters, to create a modified avi before saving it as bitmaps. For example - you may choose to reduce the physical screen size first, turn it into black and white, adjust the colouring or gamma, and so on. Simply read the VirtualDub help - it's all fairly intuitive, but remember if you use more than one filter, they are processed one after the other - so get them in the best order!)

* When ready to save the avi as bitmaps, select File>Save Image Sequence, and choose the name and destination for the bitmap files - and make sure you have enough leading zeroes for the number of bitmaps (it saves trying to re-order them all later)

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You will now have a set of bitmap files, suitably numbered in sequence, ready for the next stage of effect preparation. Effects are discussed below under separate headings. Remember that the avi file can be worked on (and saved) prior to making the bitmaps, to produce a variety of visual effects/colour/gamma/etc correction. Check out the Video>Filters option, for example (select the Add button to see the filter range available). Also bear in mind that you can also work on each bmp file to make adjustments, tedious though that may be!

Animated GIF files can also be turned into bitmaps, using a program such as the Animator that comes with Paint Shop Pro (which isn't free, unfortunately).

The advantage of using bitmaps from a gif file is that the background colour - if also the top left pixel of the bitmap - is the transparent colour when the bitmap is dropped directly onto the title time line.

The disadvantage - if it is a disadvantage - is that gif animations are usually very short, and if the bitmaps derived from an animated gif are played back at the normal video speed of 25 (or 30) bitmaps per second they would play in the blink of an eye. The solution is, of course, to make each bitmap last for more than one frame.

Some examples of how to use the bitmap files

Check the examples at the top of this page to get an idea how the effects look.

Cutaway inserts

This is where video sound from one clip continues over an inserted clip - commonly used, for example, in commentaries where you see a person speaking, then cutaway to see what they are speaking about whilst the voice continues on over the picture. This can be achieved by re-recording the audio, adding it to one of the two audio tracks in sync with the original audio, then zeroing out the sound of the added clip. Here's the 'bitmap'  way ...wp05aa37f2_0f.jpg

* In Edit Options, set the default graphic period to one frame.

* From the Titles album view, click on the filing cabinet icon and browse to the folder where you saved your bitmaps - select bmp or Graphics Files as the file type. For the observant among you - as the screen dump below shows, I use the otherwise now emptied Studio 400 Titles folder for my bitmap creations. Studio 400 can't handle it, of course.

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* Highlight all the required bmp files (click on the first one, then 'SHIFT-Click' on the last one of the series, and drag them down to the Title overlay line).

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* With all the bmp picks highlighted, position them as required. Job done.

Picture in picture

This one takes a touch longer - but the effect is well worth the little extra effort involved.  Get into a rhythm handling it - and you'll whip through the entire process in no-time.

* In Edit options, set the default graphic period to one frame (unless you want a slow-mo insert of course!)

* Double click on the overlay line to open TitleDeko

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*Click on the picture icon, browse to the folder holding your BMP files, and select the first one. It will be placed in the centre of the screen. Don't try to move it - and don't panic!

wpa6714cc8_0f.jpg * Here's a big time and effort saver - make sure the inserted picture is selected, then click on the hash icon, and click on the screen position you want your insert. You have a choice of nine positions. Should be enough!

Accept the TitleDeko image...

Tip Once the insert picture is positioned - if you accidentally move it, simply click on that hash icon again and reset the position. Don't try to position the inserts yourself - you'll drive yourself nuts trying to stop the resulting movie insert from jumping around.

* Repeat the process by moving the Studio marker to a position on the overlay Title line, right of the previous 'addition', and double clicking to open TitleDeko again. Add the next BMP in the sequence as above, and continue till done.wp13d7d39e.jpg

* You will most likely find it necessary to drag each finished overlay insert along to butt up to the previous one. When finished, you can highlight them all and shift them en masse to the required position.  Job done.

Variations to try... Want slow motion for the overlaid insert? Set the graphics default to 2 or 3 frames.  Want the sequence to ruin backwards?  Insert them in the reverse order. Easy huh?

Slow/Speeded/Reverse motion

If you've been following everything so far, you'll have worked these out for yourself. Quite simply, for slow motion, set the Graphic default to two frames or three frames: any more than three frames and the result can really start to jerk a bit. Work it out - there are 25 (30) frames per second. If one bitmap occupies 4 frame periods, there will be only 6 (7.5) visual movements per second. That's jerky land! It has to be said that this is a 'make-do' way to get slow motion. In an ideal world, the second frame of each pair (or 2nd and 3rd of each triplet) would be interpolations so that the movement is smoother.  Before you email me, yes, some packages will do this. If you know of a free package that does it, by all means email me!

For speeded up motion - simply select every other bitmap (or every third) for inclusion. One of the filters in VirtualDub creates a 'speed' blurring of anything that moves in the avi movie: this may be a useful/interesting filter to use before creating the bitmaps, to give a 'smoother flow' to the movement. Yet another idea to add to my list of try-it-out things to do! (If you try it first - let me know the outcome!)

OK, reverse motion is now pretty obvious isn't it. Before the guy at the back of the class emails me to say no it's not, how do you do it...(you'll be horrified and amazed at some of the things that I get asked, like "How much does it cost?", "Where can I buy it?", "How do I make a movie?", "Why can't I get it to work?!) ...just drag the BMPs down in the reverse order.

NOTE: If you have a good sound editing program - such as CoolEdit2000 - you will be able to edit the sound track so that it matches the slow/speeded/reverse action video.

ANIMATED OVERLAYS

There are two ways to handle the bitmaps yielded from an animated gif. You can drop them directly onto the Overlay Title line, in which case the pixel at the top left corner becomes the transparent colour - so wherever that (exact) colour appears in the bitmap, the video on the video line will show through (see the example at the top of this page). Ideally, the bitmaps will be of the correct proportions: if you want the animation to appear in one corner, then it must be so created within the original bmp files. If creating your own animation, use a pure colour for the 'transparency' - e.g Blue 255, Red 0, Green 0. Fortunately, animated gifs don't usually have too many frames, so it isn't too bad to work on each one, if necessary. Remember that you can repeat an animated section by simply copying the whole thing and pasting it back again ... and again (the elephant demo animation is, in fact, only 7 bmp files. Each is given a 3 frame duration, and the overall sequence repeated several times).

You can also, of course, add the BMPs to TitleDeko, and position them as discussed for the Picture-In-Picture technique. However, in this case, the background is NOT transparent. If you want to use TitleDeko AND have a degree of transparency in the added pictures, you must first create a mask using a program such as Paint Shop Pro 6, and save the files as TGA. Details of doing this are given elsewhere on these pages.  The process can, in this case, be quite laborious, for each BMP must be worked on and converted, individually.

AND THERE'S MORE...

This has been just an 'appetite whetter'. I am sure that, with just a little imagination you will be able to dream up other creative effects using the techniques described here. For example, ever seen those sequences in the cinema where an action is frozen, and turns into a black and white still picture of the scene/person - which then moves back to reveal the picture in a frame?  You can do it all with bitmaps (and the help of a picture editor and VirtualDub), if you think about it. You will also adapt the effects described to suit your own needs, I'm sure.

Adding animated pictures or text  with JASC Animation Shop 3

You can use the Animation Shop 3 program that comes with Paint Shop Pro to create special animation effects for your movies...

Three typical examples from the extensive range of possibilities

- each created in just a few minutes (please bear in mind these have been created and saved at extremely low quality to save download time. For your movies, the quality can be as good as the images you use.)

Underwater wobbles

Colour changes

Rotating titles

Like many people, you will probably have a registered version of Paint Shop Pro in your repertoire of software - hopefully, Paint Shop Pro version 7 - or higher.  If so - then you will also have the very powerful JASC Animation Shop 3, and it is possible you haven't realised just how useful this program can be as an adjunct to your video editing. It can take existing still pictures (all usual formats) or AVI files (including DV format files), and enable you to create animations of your own - or it can add animated effects and transitions automatically. Above you can see just three examples of the way a few of the many, many built in effects can be used on a 'still' file to create an animation, automatically. These have been saved as animated gif files, of course, and in very low quality. But you can also save them in AVI format - ready for dropping into your latest movie - direct, or via HFX.  Naturally, you can customise each animation effect in various ways - depending on the effect.

In this Newsletter I shall discuss the creation of one or two of the effects. That should be sufficient to whet your appetite and convince you that Animation Shop 3 is worth exploring further.

The Basic Animation techniques

Animation Shop 3 accepts virtually every type of still file you could want, plus animated GIFs, FLI and AVI files etc, and will also save created animations in the form that you want - for example, as AVIs, or a series of bitmap files.

With Animation Shop 3, you can typically -

  • ...create your own cartoon animation, using drawings etc created by yourself in Paint Shop Pro, and save it as an AVI for inclusion in a Studio project - or an HFX effect. Animation Shop 3 has an 'onion skin' feature, enabling you to overlay frames over each other for viewing,  thus making it easier to create the 'movement' between frames.
  • ...create any of a number of animated visual effects to a still image, or a frame in a loaded avi file. Two examples of the many possibilities are show above.
  • ...create a variety of animated title styles over a still image or a frame in a loaded avi file. An example of a rotating title over my web logo is shown above. Others include 'flare', and a very ef